Spotlight Game and New Additions

If you’re looking to try something new, Warhammer: Diskwars, published by Fantasy Flight Games, is our current SPOTLIGHT game!

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Set amid the constant warfare of the Old World, Warhammer: Diskwars is a game of ferocious, fast-paced tabletop battles for two to four players. At the heart of the game’s conflicts are its disks, which represent heroes and units from across the Old World. During the game, you activate these disks, flipping them end over end to move them across the battlefield and position them to attack.

With a host of terrain cards, objectives, command cards, and more than sixty disks for the game’s four races, the Core Set includes everything you need to build your first armies and dive into the fray!

 

But wait!  What if you just want to play an old favorite?

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Well, then check out USAopoly’s re-themed versions of classic games: Firefly Clue and Doctor Who Risk.

 

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River has been betrayed and handed over to the Alliance! Now with CLUE®: Firefly Edition, help the Serenity crew discover who is working with the Alliance, what they used to betray River, and where on Serenity the kidnapping took place. Was it Inara with the Med Kit in the Engine Room? Or Mal with the Leather Necklace in the passenger dorm? Solve the mystery and save River!

 

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In Doctor Who Risk, you can play as one of 5 different armies, with Classic or New Dalek Paradigm, as you fight for supremacy. The Doctor will do his best to stop you, but with all new game play chances for survival are slim! New game play includes a Doctor Regeneration Strip and objective based Power and Mission cards.

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These and more playable NOW in The Haunted Game Cafe’s open game library!

Android Netrunner: Black ICE Tournament

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The Haunted Game Cafe will be hosting an Android: Netrunner Tournament – Black ICE – on Saturday 22nd November:

Sportsmanship Award

Play Fair, be polite and have fun – win a Prize! Voted for by players on the night.

Most Fun Deck

Wait, was that a Weyland deck? Befuddled by a Starlight Crusade/Duggars combo?

Vote for your Most Fun Deck Played of the evening, help our more inventive players win prizes.

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As always Black ICE will offer prizes for participation and top players. Come along and test out your decks in a friendly atmosphere.

~ Saturday 22nd November ~ 6pm until Close ~ $5 admission ~

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Begin Your Conquest!

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In Warhammer 40,000: Conquest, you command one of seven factions in the grim darkness of the far future. To achieve victory, you must conquer three planets that share a type, demonstrating your utter control of the sector. You need to balance winning battles in the present against the necessity of planning and preparing for future battles, even as you gather additional resources and card draw.

 

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Each faction has its own unique warlord that reinforces a unique play style, allowing the units from each faction to support completely different decks.

You may prefer to fight with the Space Marines, proud and resourceful warriors who trigger their most powerful abilities on the field of the battle. Or you may wage war with the Astra Militarum, the armed forces of the Imperium who think nothing of spending millions of lives to claim a single world for the Emperor. The Orks, however, only get stronger as they take damage, introducing massive units who can take a hit and strike back even harder.

Chaos forms the fourth faction included in Warhammer 40,000: Conquest. With a myriad direct damage effects, you can quickly drag your opponent under the corruption of the Warp. Players may also turn to the Dark Eldar, a faction that features a host of powerful events that can quickly turn the tide of battle in your favour. The Eldar’s psychic powers and Craftsworlds make them a dangerous, control-based faction. Eldar forces can quickly eliminate your opponent’s options, exhausting enemy units and canceling enemy effects. Finally, the adherents of the Tau empire cut a bloody swath through the battlefield with hyper-advanced technology. These attachments and wargear give you a way to enhance your own unit’s power and defeat your opponent.

 

 

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Each of these factions is arranged around an alignment wheel, allowing each faction to borrow cards from adjacent factions, opening the doors for nearly unlimited deckbuilding opportunities. In future expansions for Conquest, two additional factions – the Tyranids and the Necrons – will join the array of playable factions.

As with all Living Card Games, The Haunted Game Cafe offers a subscription service for all the upcoming War Packs for Warhammer 40K Conquest. Sign up through our ONLINE SYSTEM and we’ll put aside the newest pack as soon as it arrives, plus you’ll get 10% off the price. There’s no obligation and you can cancel at any time.

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Warhammer 40K: Conquest Core Set

Available NOW!

$39.95

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FREE Magic Game Day Event

On October 18th at 1 pm, The Haunted Game Cafe will host a Khans of Tarkir Game Day Event.

THIS IS A FREE EVENT!

Seating will be limited to the first 32 players.
This will be a Standard Constructed Event.

Please come early as we do our best to start on time.

Prizes

First Place winner receives a Khans of Tarkir Champion Playmat
Top Eight Receive a Utter End full art foil card
Participants receive an Heir of the Wilds full art card (while supplies last)

Rules

While mainly focused on providing a fun, relaxed environment in which to enjoy Magic, Game Day events are many players’ first experiences with competitive Magic. They offer a great opportunity to become familiar with some of the rules associated with the more competitive levels of play. Here are some important things to keep in mind:
Players should bring their own Standard deck, which is a minimum of 60 cards and has a sideboard of up to 15 cards
Players should remember to bring their own method for tracking life totals, as well as tokens, card sleeves, and counters

What Does a “Standard Deck” Mean?

The following card sets are currently permitted in standard format:
Khans of Tarkir (effective September 26, 2014)
Magic 2015
Journey into Nyx
Born of the Gods
Theros
Standard is also a constructed deck format, so the normal constructed rules apply:
Minimum of sixty cards
No maximum deck size, as long as you can shuffle your deck unassisted
Up to fifteen cards in your sideboard, if used
No more than four of any individual card in your main deck and sideboard combined (with the exception of basic lands)

Sign up now before this event is full.

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New Arrival – Five Tribes from Days of Wonder

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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy?

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Invoke the old Djinns, move the Tribes into position at the right time, and the Sultanate may become yours!

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In this worker displacement game, players score by carefully maneuvering the Five Tribes of Meeples over the tiles that make up the ancient city/state of the Sultanate of Naqala.

 

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You need to look ahead to determine what moves will not only position you to score well, but put your opponents at a disadvantage. It’s when, how, and where you dis-place the Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers that will determine your victory – or failure!fivetribes_04

Get in on the ground floor with this exciting, innovative board game from the folks behind the Small World and Ticket To Ride series of award-winning and highly successful games!

 

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Available: NOW!

SRP: $59.99

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Star Wars: Imperial Assault

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Victory! By destroying the Death Star, the Rebellion has given hope to a galaxy living in fear. The Empire races to recover from their crushing defeat and the loss of their ultimate weapon as the Rebel Alliance works to solidify their advantage. When an Imperial distress beacon begins to broadcast from an remote outpost on Yavin 4, a small team of elite Rebel operatives is dispatched. Their mission: to silence the signal at all costs!

 

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Imperial Assault casts players into the climactic events following the Death Stars’ destruction above Yavin 4, and offers two full game experiences within the Star Wars saga: a campaign game of thrilling missions woven together in a narrative campaign, and a skirmish game where you and your opponent muster your own strike teams and battle head-to-head over conflicting objectives.

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Whether you play as a hero of the Rebellion and fight alongside iconic characters like Luke Skywalker and Han Solo, or command the seemingly limitless armies of the Galactic Empire, you’ll enter the embattled Star Wars universe in Imperial Assault.

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As an added bonus, Imperial Assault includes the Darth Vader Villain Pack and the Luke Skywalker Ally Pack. These figure packs mark the first expansions for Imperial Assault, adding sculpted plastic figures with new campaign and skirmish missions. Imperial Assault contains a Learn to Play rulebook, a rules reference, a campaign guide, and a skirmish guide, plus 34 detailed plastic figures, 59 double-sided map tiles, eleven custom dice, over 250 cards, over 150 assorted tokens, and The Luke Skywalker Ally and Darth Vader Villain Packs.

Available: 4th Quarter 2014

SRP: $99.95

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