Dungeons & Dragons Archive

Reprint of 1st Edition Dungeons & Dragons

Wizards of the Coast has announced that they will be reprinting the original three core books from Advanced Dungeons & Dragons. Part of the profits from these books will go towards the Gygax Memorial Fund.

From the publisher:

To help honor his work and his memory, we created limited-edition reprints of the original 1st Edition core rulebooks: the Monster ManualPlayer’s Handbook, andDungeon Master’s Guide. These premium versions of the original AD&D rulebooks have been lovingly reprinted with the original art and content, but feature an attractive new cover design commemorating this re-release. Available in limited quantities as a hobby channel exclusive in North America.

We’re currently accepting preorders, as we do not yet know how limited this print run will be.

New Edition of Dungeons & Dragons Announced

Wizards of the Coast has just announced a new edition of Dungeons & Dragons.

The New York Times broke the story early Monday morning, followed by a press release from Wizards.

The Times article does a good job of explaining the history of the game, but also their present difficulties:

“Edition wars have also wounded the game. Various rules systems have been released over Dungeons & Dragons’ 38-year history: Basic, Advanced, Advanced 2nd edition, 3.0, 3.5, 4.0. Devotion to particular rules can be fanatical. Hostilities about how to best play the game — for example, how a sorcerer casts spells — flare up among the core fan base.

A result, said David M. Ewalt, a senior editor at Forbes and the author of a forthcoming history of Dungeons & Dragons, has been a fractured fan base. The game is a group activity, he said, and playing together is tricky when players use different rules. “Imagine trying to organize a basketball team, if the point guard adheres to modern league rules, but the center only knows how to play ancient Mayan handball.”

The biggest part of the story is Wizard’s emphasis on open playtesting of the new rules. Again, from the Times article:

Greg Tito, games editor for The Escapist, an online games culture magazine, will be one of them. “The long open testing period for the next edition, if handled correctly, could be exactly what’s needed to make players feel invested in D&D again,” he said.

Read the Times story here.

Read Wizard’s press release here.

Dungeons & Dragons Lair Assault Talon of Umberlee

The second season of Dungeons & Dragons Lair Assault is coming up soon. Lair Assault is a one-off dungeon for advanced players and their high level characters.

We’ve scheduled two sessions, December 3rd and December 17th. Additional sessions will be scheduled depending on demand.

Contact us to register.   ghosts@hauntedgamecafe.com  (970) 402-466

New Season of D&D Encounters Begins Nov 16th

The new season of Dungeons & Dragons Encounters begins November 16th. As always, we will take reservations for 5 people to play the entire season. The sixth seat will be left open for new players on a week-by-week basis.

Please come into the shop to make your reservation.

New to Dungeons & Dragons Encounters? Check out our description.

Dungeons & Dragons Game Day

D&D Game Day is a one day event that spotlights the Neverwinter Campaign Setting with an exclusive adventure entitled Gates of Neverdeath. Hired on as caravan guards to protect precious cargo bound for the city of Neverwinter, the characters are introduced to the intrigues and danger that await in this fabled Forgotten Realms locale. For the first time, players will create their own D&D characters at the event and play in a prelude adventure to the upcoming D&D Encounters season which begins the following Wednesday.

What Do I Need to Play?
Just bring your dice and a copy of either Heroes of the Fallen Lands or Heroes of the Forgotten Kingdoms (or both if you’d like). Character sheets and other materials will be provided. At the store, you can pick up your copy of the Neverwinter Campaign Setting if you want additional options for your character. You’ll make a 1st-level character as a part of the D&D Game Day experience, and will be able to continue to play your character in the new D&D Encounters season, the Lost Crown of Neverwinter!

Check out the listing on our Events Page for more info.

Dungeons & Dragons Lair Assault Update

UPDATE:

Character info is now available. Characters must be:

  • 5th Level
  • Made from any 4th ed book.
  • Only 1 6th level magic item
  • Only 1 5th level magic item
  • Only 1 4th level magic item
  • 840 gp in equipment
  • No more than 1 Rare magic item per character
  • No more than 2 consumable magic items.

 

From Wizards of the Coast:

If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have a new Dungeons & Dragons play experience for you! Starting in September, gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault!

D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You’ll pit your wits against some of the most difficult encounters you’ve ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory.

We’ll be running Lair Assault every other Thursday through September and October. Sign up for Lair Assault in person at the shop.

We ask that each player buy a $5 Gift Token to participate in the event. Tokens are good for $5 off anything in the store.

Dungeons & Dragons Lair Assault

 

Wizards of the Coast has announced the time line for the upcoming Lair Assault. Here’s what they had to say:

 

D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon a player’s game knowledge, ability to adapt, and a little bit of luck. Players pit your wits against some of the most difficult encounters they’ve ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at anytime during that period.

Over the course of the next few months, we’re going to give you previews of the various features of the program, as well as talking about some of the design decisions that went into the program. Take a look below for more information on what we’ll be discussing each month.

June: Character Creation

character_builder.jpg

We’ll take a look at what your players need to know about creating characters for D&D Lair Assault, including rules allowed, equipment restrictions, and D&D Fortune Card use.

July: Dungeon Mastering

Your Dungeon Masters (DMs) will find all sorts of fun with D&D Lair Assault. The program’s design makes the adventure highly replayable and pits DMs in a cat-and-mouse game with players. Find out some of the program’s features that allow a DM to really get devious.

August: Rewards and Recognition

Playing through D&D Lair Assault is an intense experience, pitting the skill of the players against the wits of the DM and the challenge of the deadly adventure. We’ll discuss the ways in which both players and DMs are distinguished for their participation and recognized for outstanding play.

The Assault Begins September 1