Features Archive

Starting a Game Store – Signs, Logos and Knowing Your Brand

A good exterior sign for a retail store is an expensive and time consuming process. We started our search for a sign company right after the lease was signed, and it turned out to be much more difficult that we thought.

This process has highlighted even more strongly to me the necessity of knowing exactly what your brand is and how to describe it to someone. Especially in describing it to someone with no background in your genre (fantasy, science-fiction, general gaming, or in my case spooky.) When working on any project that requires artistic skill, it’s vital to be able to give constructive feedback to the designer. As a former designer myself, I can assure you that limitations and instructions from the client are welcome and important. The last thing any designer wants to hear is, “Do anything you want”.

For example, here’s a few of the guidelines I’ve been using:

  • Don’t try to make it look like Halloween decorations. Rubber spiders and plastic zombies aren’t us.
  • Do try to make it look elegant and overly ornate. Imagine a once elegant Victorian hotel that has gotten old and creepy.
  • Don’t be “on the nose” about anything. No skulls or scary stuff.
  • Do try to work spooky stuff into the details. Ghosts or scary faces can and should be hidden in the details.

As a client, it’s vitally important to find a designer who is willing to listen to your guidelines. We went through several designs from several sign companies, none of which set the right tone. The problem with strong themes seems to be that people have preconceived ideas about what they should look like. No matter how often I tell a designer that I want elegant and ornate, the first design I get back is often a grinning pumpkin!  If this happens to you, do yourself a favor, cut your losses and move on. Don’t be like me and waste weeks trying to get your message through to someone who just isn’t going to get it.

The good news is that, just as I was considering hiring and expensive, out-of-town company, I found a small one-man shop here in Fort Collins. Dan Seese is an old-fashioned sign painter and an expert in ornate, Victorian signs and window painting. Check out his work at Dan Seese Studios.

In less than a week, Dan turned out over a dozen different designs, each time asking for feedback and adding to my comments with his own artistic skill. The finished design is only a start. There’s still a lot of work to do on the carving of the sign and the color and texture of the finish. But, I think it’s a fantastic start.

Exterior Sign Design

Speedster Espresso Machine

This shiny, silver beauty is the new commercial espresso machine from Kees van der Westen. The Speedster has duel boilers (one for the coffee and one for the steam), a digital temperature control, Teflon lined portafilters and a cool shifter knob to pull the shots.

speedster_01

Made in Holland, this machine can be ordered with custom colored side panels and sells for around 5000 Euros.

Like any espresso machine designed for commercial use, this one would be pretty high maintenance for home use.  It requires a high degree of water filtration, 220V power and an experienced espresso technician to keep it running properly.

Ah, who cares what the costs are? This is an incredible and beautiful machine that can produce espresso that is truly sublime.

Check out the manufacturer’s web site here.

We Have A Location!

After months of searching, looking at dozens of spots and long negotiatins, we finally have a location! The space is located in a shopping plaza with Young’s Cafe, a local Fort Collins landmark.

It’s a big space, which will allow us to offer more seating, a larger coffee bar and many, many more games. There’s space outside for tables and chairs.

There’s no doubt that having the coffee bar has been a huge asset in the search for a location. Both landlords and neighboring stores all seem to want a coffee shop in their plaza. I’ve gotten a much warmer reception (and probably easier negotiations) than if I had been just a game store.

So, on to the build-out phase!

New Lord of the Rings Game From Fantasy Flight

Expanding upon their series of Lord of the Rings board games, publisher Fantasy Flight have announced the “Middle-Earth Quest” adventure game.

From the publisher:

Middle-earth quest is a game of adventure and conflict set in the time leading up to the creation of the Fellowship. One player will adopt to mantle of Sauron and do his best to spread his evil influence across the lands. Up to three players become heroes and will do their best to foil Sauron’s foul plots, and rally the peoples of Middle-earth to their side.

Set during the time of the Hunt for Gollem before Frodo leaves the Shire, this game promises more of an adventure game experience as opposed to the large army scale of “War of the Ring”.

While we’re big fans of Fantasy Flight’s, “War of the Ring” here at the cafe, we’re the first to admit that the rules and playing time are daunting. Let’s hope that Middle-Earth Quest can deliver the huge scale of Tolkein’s work without the huge rulebook to go with it.

A Resource for Wargamers

There’s nothing like picking up a great, old wargame. A big box with blownout corners, a detailed map and dozens and dozens of counters. Sure, they’re in zip-lock baggies, but are any missing? To find out, check out one of the hundreds of scans of wargame counters at isimulacrum.com

This site contains almost 800 scans of unpunched counter sheets. Want to know if you have all the pieces for that copy of Advanced Third Reich (Avalon Hill, 1992) you found at a garage sale? How about that copy of Star Fleet Battles (Task Force Games – 1979)?

Although it looks like it hasn’t been updated for a while, it still contains a wealth of valuable information about the history of modern wargames.

Thanks to J.R. on the SoCal Gamers Yahoo Group for the link.

Innsmouth Horror Expansion Announced

Fantasy Flight Games has announced Innsmouth Horror to be the latest expansion for their Arkham Horror franchise.  Based on H.P. Lovecraft’s novel, The Shadow Over Innsmouth, this will be a big-box expansion, with16 new investigators, eight new Ancient Ones, over 30 new monsters and an expansion board featuring the town of Innsmouth.

Here’s a description for their web site:

Innsmouth Horror introduces several new game concepts to the Arkham Horror board game. Among these are the Personal Stories, a new way for each investigator to contribute. These will provide a bit more of the back story for each investigator, including the 16 new investigators found in the Innsmouth Expansion. Another new feature is the Innsmouth Look deck. These cards represent the dangers inherent in staying in the town of Innsmouth any longer than necessary, and can spell the end for an unwary investigator.

In Arkham Horror, players take the part of investigators discovering clues, fighting monsters and trying to close gates to other dimensions before Cthulhu or another of the Ancient Ones awakens. Arkham Horror is a cooperative game, in which players must work together to succeed. There are currently two large expansions and three smaller expansions for this game.

Read the announcement at this link.

Call Of Cthulhu Card Game Rises from the Depths

Fantasy Flight Games has recently revamped their venerable Call of Cthulhu The Card Game with a new 165 card boxed set. This game, along with A Game of Thrones The Card Game, has changed from being a collectible game to one based on expansions. This is part of the company’s move away from collectible games. At the end of last year, Fantasy Flight also changed their collectible miniatures game, Mutant Chronicles, from a random selection in each box to a fixed selection.

Box Cover

Box Cover

Michael Barnes, still holding his own against all the video game writers over at GameShark, gives an excellent overview of the game’s history as well as a review of the latest version:

“Now, here it is five years after the game’s initial release, and FFG is giving the game a new lease on un-life as part of their new “Living Card Game” initiative which also includes a revision of their popular GAME OF THRONES card game. The LCG idea is that a core set of cards- essentially a complete game for two players- is released and then supported by small expansion packs with fixed sets of cards. No random purchases, no boosters, no money sink—at least not in the same way as the classic “starters and boosters” distribution model.”

Cracked LCD 8.6: Call of Cthulhu: The Living Card Game Review