The April issue of Wired Magazine has an article on Settlers of Catan and it’s designer, Klaus Teuber. Writer Andrew Curry does an excellent job of describing the German board game phenomenon and its increasing influence in the United States.
Most interesting to me, are the sections describing the growing popularity of board games. Sales of Settlers of Catan last year were double that of 2007 in the US and Canada. In all, the game as sold over 15 million copies worldwide.
Settlers has become so successful in the US that other German-style games are starting to ride in its wake, even in the midst of the recession. New Mexico entrepreneur Jay Tummelson licenses, translates, and imports German mass-market hits like Carcassonne alongside more offbeat titles like Galaxy Trucker by Czech designer Vlaada Chvatil. His company, Rio Grande Games, sold half a million of these titles in 2008. “We’re growing at 30 to 35 percent a year, compounded,” he says. “In the US, most of my customers this year weren’t my customers two or three years ago. They didn’t know these games existed.”
The article also does a nice job of describing what it is that makes these new style boardgames so intreging.
Settlers is now poised to become the biggest hit in the US since Risk. Along the way, it’s teaching Americans that board games don’t have to be either predictable fluff aimed at kids or competitive, hyperintellectual pastimes for eggheads. Through the complex, artful dance of algorithms and probabilities lurking at its core, Settlers manages to be effortlessly fun, intuitively enjoyable, and still intellectually rewarding, a potent combination that’s changing the American idea of what a board game can be.
Thanks to the BoardgameNews twitter feed for the link.