Wizards of the Coast Archive

New Edition of Dungeons & Dragons Announced

Wizards of the Coast has just announced a new edition of Dungeons & Dragons.

The New York Times broke the story early Monday morning, followed by a press release from Wizards.

The Times article does a good job of explaining the history of the game, but also their present difficulties:

“Edition wars have also wounded the game. Various rules systems have been released over Dungeons & Dragons’ 38-year history: Basic, Advanced, Advanced 2nd edition, 3.0, 3.5, 4.0. Devotion to particular rules can be fanatical. Hostilities about how to best play the game — for example, how a sorcerer casts spells — flare up among the core fan base.

A result, said David M. Ewalt, a senior editor at Forbes and the author of a forthcoming history of Dungeons & Dragons, has been a fractured fan base. The game is a group activity, he said, and playing together is tricky when players use different rules. “Imagine trying to organize a basketball team, if the point guard adheres to modern league rules, but the center only knows how to play ancient Mayan handball.”

The biggest part of the story is Wizard’s emphasis on open playtesting of the new rules. Again, from the Times article:

Greg Tito, games editor for The Escapist, an online games culture magazine, will be one of them. “The long open testing period for the next edition, if handled correctly, could be exactly what’s needed to make players feel invested in D&D again,” he said.

Read the Times story here.

Read Wizard’s press release here.

New Season of D&D Encounters Begins Nov 16th

The new season of Dungeons & Dragons Encounters begins November 16th. As always, we will take reservations for 5 people to play the entire season. The sixth seat will be left open for new players on a week-by-week basis.

Please come into the shop to make your reservation.

New to Dungeons & Dragons Encounters? Check out our description.

Wizards Updates Magic Rating System

Wizards of the Coast announced today that they will be changing the rating system used with Magic the Gathering. In the old system, players would gain or lose points depending on their wins or losses in sanctioned events. The better your opponent, the more points you would gain by beating them. If you lost, however, your rating would go down. If you lost to a better player, you would only lose a few points, but losing to a player with a lower rating than you would lose you a lot of points.

While this system has worked, there are problems with it. First, casual play has no effect on rating. You could play Magic all day every day and get no notice from Wizards. Another problem is “sitting on ratings”. When a player works his way up to a high rating, the temptation is to simply stop playing. Why risk losing hard-earned points? Especially when a large tournament is coming up, and a high rating could get you a bye.

So, Wizards has announced a new plan called, Planeswalker Points.

From Wizards:

At its most basic, Planeswalker Points rewards players for playing in sanctioned events (with larger and/or more competitive events awarding more points) and for winning matches (with 3 points for each win, 1 for each draw, and zero for each loss). You can’t lose points for losing matches and you don’t have to “spend” them to get the perks of a high rating, so your lifetime total never goes down*.

Planeswalker Points tracks your points in various ways, including a Lifetime total that allows you to level up and gain ranks in an advancement system. There are also different totals, like the Competitive total and Friday Night Magic total, which are used to invite players to exclusive events and offer other rewards.

Finally, Planeswalker Points is retroactive. If you already have a DCI number and have participated in OP events, you already have lifetime points since we have applied the Planeswalker Points system to all the matches in which you have already played. In addition, you already have a level in the advancement system!

 

Here’s a short summary of how the new point system will work:

Your Planeswalker Points are tracked in several different ways. Your Lifetime total records all the points you’ve ever earned, and is used to calculate your Planeswalker Points level. Your Competitive total counts points from competitive events in the current competitive season. Your Friday Night Magic Total counts points from Friday Night Magic Events. Lastly, your Professional total adds together the points you’ve earned at major events. These totals will be used to award invitations and byes to different kinds of events.

Casual Events

Casual events award players only for participation, not for match results. You are awarded a fixed number of points, at least 1 point for each event. Attending sanctioned casual events—or asking your store to sanction the casual games you’re already playing—is a great way to build up your Lifetime total. There’s no reason not to get your event sanctioned, even if it’s just you and your buddies hanging around your local store playing Commander.

Points from casual events count toward your Lifetime total exclusively.

Competitive Events

In competitive events (all events that are not casual), the number of Planeswalker Points you earn depends on the number of people in the event, your match record, and type of event (FNM, Pro Tour Qualifier, World Championship, etc).

Points from competitive events count toward your Lifetime total and toward your Competitive total for the current Competitive Season. Depending on the type of event, points from competitive events may also count toward your Friday Night Magic total or your Professional total.

Participation points: Competitive events award participation points based on the total number of players. The more players facing off—or, to look at it a different way, the more friends you bring—the more points everyone gets for playing. You get participation points even if you don’t win a single match. All you have to do is play!

Match record: In competitive events, you earn 3 points for each match win, 1 point for each draw, and zero points for each loss.

Event multiplier: Your participation points and match record points for each competitive event are added together, and then multiplied by an event multiplier determined by the type of event. For example, Friday Night Magic has a multiplier of 3x, while a Grand Prix has a multiplier of 8x.

 

For more details, see this posting.

You can check your existing Planeswalker Points here.

Dungeons & Dragons Lair Assault Update

UPDATE:

Character info is now available. Characters must be:

  • 5th Level
  • Made from any 4th ed book.
  • Only 1 6th level magic item
  • Only 1 5th level magic item
  • Only 1 4th level magic item
  • 840 gp in equipment
  • No more than 1 Rare magic item per character
  • No more than 2 consumable magic items.

 

From Wizards of the Coast:

If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have a new Dungeons & Dragons play experience for you! Starting in September, gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault!

D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You’ll pit your wits against some of the most difficult encounters you’ve ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory.

We’ll be running Lair Assault every other Thursday through September and October. Sign up for Lair Assault in person at the shop.

We ask that each player buy a $5 Gift Token to participate in the event. Tokens are good for $5 off anything in the store.

New Arrival – June 20th

From the publisher:

Wage war in the Dungeons & Dragons world.

War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival.

Muster armies of footsoldiers, siege engines, monsters, and dragons to attack your enemies. Fight across the waves with fleets of warships and raging elementals. Plunder ancient dungeons with bands of mighty heroes, searching for magical artifacts and awesome treasures that might tip the scales of battle in your favor. The fate of empires is in your hands!

Also, check out the unboxing video from G4 here.

Jace and Stoneforge get banned in Standard

Wizards of the Coast announced today that Jace, the Mind Sculptor and Stoneforge Mystic will both be banned in Standard effective July 1, 2011. Exception: The deck list for the “War of Attrition” Event Deck will be legal in Standard if kept completely intact. That deck, which went on sale on June 10, contains two copies of Stoneforge Mystic.

Aaron Forsythe – Director of Magic R&D explains it this way:

The Standard metagame is stagnant and unhealthy at the moment, and has been for months. Jace, the Mind Sculptor is appearing in winning deck lists an alarming percentage of the time, with Stoneforge Mystic appearing almost as often. For reference, 88% of the decks in Day 2 of Grand Prix Singapore contained multiple copies of Jace, and almost 70% of the Day 2 decks contained Stoneforge Mystic. The numbers from Pro Tour Qualifiers and independent large events like the StarCityGames.com Open Series look very similar.

We haven’t seen cards dominate the field like this, possibly ever. Even in the heyday of Affinity (the last deck to require such drastic measures in Standard), we weren’t seeing anything like this level of homogeneity. When you realize that both cards, besides being dominant in Standard, are top tier in Constructed formats of all sizes up to and including Legacy (and even Vintage for Jace), it becomes harder and harder to argue that the cards are anything but flat-out too powerful.

Dungeons & Dragons Lair Assault

 

Wizards of the Coast has announced the time line for the upcoming Lair Assault. Here’s what they had to say:

 

D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon a player’s game knowledge, ability to adapt, and a little bit of luck. Players pit your wits against some of the most difficult encounters they’ve ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at anytime during that period.

Over the course of the next few months, we’re going to give you previews of the various features of the program, as well as talking about some of the design decisions that went into the program. Take a look below for more information on what we’ll be discussing each month.

June: Character Creation

character_builder.jpg

We’ll take a look at what your players need to know about creating characters for D&D Lair Assault, including rules allowed, equipment restrictions, and D&D Fortune Card use.

July: Dungeon Mastering

Your Dungeon Masters (DMs) will find all sorts of fun with D&D Lair Assault. The program’s design makes the adventure highly replayable and pits DMs in a cat-and-mouse game with players. Find out some of the program’s features that allow a DM to really get devious.

August: Rewards and Recognition

Playing through D&D Lair Assault is an intense experience, pitting the skill of the players against the wits of the DM and the challenge of the deadly adventure. We’ll discuss the ways in which both players and DMs are distinguished for their participation and recognized for outstanding play.

The Assault Begins September 1