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Dawn of a New Age
Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins.
The Age of Ashes Adventure Path begins with "Hellknight Hill"—a complete adventure for 1st- to 4th-level characters.
Part 2 - The heroes have claimed the citadel atop Hellknight Hill as their own, but a ring of magical portals in the castle basement could allow cultists from the southern jungles to invade again at any moment.
Part 3 - In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cults stringsa mysterious merchant`s guild called the Scarlet Triad.
Part 4 - The Scarlet Triad has turned their attention to a ruined dwarven city, where they seek an alliance with sinister gray dwarves and a powerful dragon.
Part 5 - The heroes have clashed many times with the Scarlet Triad and have defeated several lower-tier leaders within the slaver organization, but now the time is right to confront the evil slavers in their fortress!
Part 6 - The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare!