Travel from Castle Blackrook into the surrounding wild regions twisted by strange magic and odd creatures left over from the ancient Mage Wars. Investigate reports of unusual activities taking place in the region, help contain the threat they represent to the Western Alliance of Kingdoms that surround these lands damaged by sorcery, and help prevent a repeat of the disastrous Raven Wars.
This campaign emphasizes exploration, investigation, and discovery, with a medium amount of combat. It's open to all levels of players and will be using the 2024 D&D ruleset.
You will be playing with a minimum of 2 other players and Game Master Ed (he/him). There is a maximum of 6 players plus the GM.
Session 0** May 17, 12-4pm
Session 1 May 24, 12-4pm
Session 2 May 31, 12-4pm
Session 3 June 7, 12-4pm
Session 4 June 14, 12-4pm
Session 5 June 21, 12-4pm
Session 6 June 28, 12-4pm
Session 7 July 5, 12-4pm
Session 8 July 12, 12-4pm
The designated table will be available 15 minutes prior to start time, and you are encouraged to come early to get yourself sorted with drinks and food should you desire.
**Session 0 is not required, although is very helpful for building characters and meeting your adventuring party.
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