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Amid the hustle and bustle of the world-famous centennial Radiant Festival, the guards of the so-called Edgewatch precinct must take down Absalom's sickest serial killers, brashest bank robbers, and cruelest criminal masterminds in order to ensure the festival's success and the safety of Absalom’s citizens. After a string of seemingly unrelated crimes is revealed as part of a much larger criminal plot, the members of one select squad find themselves at the center of things and must put their badges on the line to prevent the city from falling into chaos. By the end of this six-part monthly Adventure Path, there's just one group that can lay down the law and save Absalom: the Agents of Edgewatch!
The Agents of Edgewatch Adventure Path begins with "Devil at the Dreaming Palace"—a complete adventure for 1st- to 4th-level characters.
Part 2 - The Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs.
Part 3 - When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks.
Part 4 - Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout.
Part 5 - Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongly incarcerated primarch.
Part 6 - Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and the authority of Absalom's crown.