13th Age is a new, improved edition of the d20-rolling fantasy game of unique heroes, gripping combat, group storytelling, and high adventure.
Wide Open Stories
- An evocative setting that’s deliberately half-designed so that you and your players can customize it for your campaign.
- Each player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st level.
Crunchier Crunch
- Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements.
- Innovations like the escalation die ensure that battles crescendo instead of getting bogged down.
- Each character class has its own unique features, advantages, and play style.
In this Gamemaster’s Guide, you’ll find:
- The Dragon Empire, ready to embellish and reimagine for your campaign.
- Guidelines to help you set up memorable campaigns, perilous adventures, and challenging battles.
- Hundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles.
- Hundreds of redesigned magic items for when the heroes earn loot that matters…or when you want to equip monsters with magic weapons!
- An introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters.
You’ll also want the 13th Age Heroes’ Handbook for the nine different character classes, info about each of the icons, and other core rules a GM has gotta know, or buy both together with a GM Screen in a boxed set!
This new second edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.