You've been recruited to join a team of individuals who all have an axe to grind with the monopolistic magitech company Lazarus, Inc. They've been untouchable for decades and are only growing stronger, but you've identified a small window of vulnerability in their security that will give you exactly one chance to hit them where it hurts and make them pay for what they've done, and that window is quickly approaching. Gather what Intel you can, make your plan, and when the time comes to strike...make it count.
This campaign is more than suitable for all experience levels, with a sandbox approach to planning and investigating leading into an active dungeon crawl once your plan has launched.
You will be playing with a minimum of 2 other players and Game Master Devin (he/him). There is a maximum of 6 players plus the GM.
Session 0** September 16 6-10pm
Session 1 September 23 6-10pm
Session 2 September 30 6-10pm
Session 3 October 7 6-10pm
Session 4 October 14 6-10pm
Session 5 October 21 6-10pm
Session 6 October 28 6-10pm
The designated table will be available 15 minutes prior to start time, and you are encouraged to come early to get yourself sorted with drinks and food should you desire.
**Session 0 is not required, although is very helpful for building characters and meeting your adventuring party.
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